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                                        PROVONI VETEN1. Në laboratorin e teknologjisë, hapni programin SketchUp dhe njihuni me elementet kryesore të dritares punuese të programit. Më pas ushtrohuni duke përdorur veglat e ndryshme për selektimin, vizatimin, fshirjen etj. Provoni të vizatoni një vijë të drejtë, një vijë me dorë të lirë, një drejtkëndësh, një rreth.SHIRITI ME VEGLA – FUNKSIONI I TYREVegla për selektim (Selection tool)përdoret për të zgjedhur faqet, vijat ose objektet. Për të zgjedhur një faqe ose vijë, mjafton të klikoni një herë në të (faqen ose vijën). Për të zgjedhur një objekt, klikoni dy herë mbi objektin.Vegla për fshirje (Eraser tool) fshin vijat. Për të fshirë një vijë të vetme, klikoni mbi të një herë. Për të fshirë disa vija, klikoni dhe tërhiqeni.Vegla për vija (Line tool) krijon vija të drejta. Lidhja e disa vijave krijon një faqe.Vegla me dorë të lirë (Freehand tool) ju mundëson të vizatoni vija me dorë të lirë.Vegla për harqe (Arc tool) krijon harqe ose rrathë. Për të krijuar një hark, klikoni një herë; kjo do të jetë pika juaj qendrore. Duke klikuar diku tjetër, do të krijohet një pikë tjetër. Nga këtu, mund ta tërhiqni mausin përreth dhe do të shfaqet një pamje paraprake e harkut. Klikimi përsëri, do të krijojë një hark. Për të bërë një rreth, klikoni në hapësirën e punës dhe rrotulloni pamjen paraprake të harkut përreth. Kur rrethi të përfundojë, klikoni përsëri në hapësirën e punës.Vegla për harqe me dy pika (2 Point Arc tool) krijon harqe duke përdorur dy pika.Vegla për harqe me tri pika (3 Point Arc tool) është e ngjashme me veglën paraprijëse, përveçse do ta rrotullojë harkun rreth pikës së dytë. Vegla për drejtkëndësh (Rectangle tool) përdoret për të krijuar rrafshe drejtkëndëshe dhe katrore.Vegla për drejtkëndësh të rrotulluar (Rotated Rectangle tool) krijon drejtkëndësha dhe katrorë në një kënd.Vegla për rrathë (Circle tool) përdoret për të krijuar rrafshe rrethore.Vegla shumëkëndësh (Polygon tool)krijon rrafshe poligonale. Vegla për shkallë (Scale tool) krijon forma eliptike që përmbajnë tekst.Vegla e kompensimit (Offset tool) krijon kopje të vijave në një distancë uniforme nga origjinalet.Vegla lëvizëse (Move tool) lëviz objektet e selektuara, vijat apo rrafshet.Vegla për rrotullim (Rotate tool)rrotullon objektet apo vijat.Vegla për shtytje/tërheqje (Push/Pull tool) zgjeron rrafshet në objektet 3D.Vegla matëse (Tape measure tool) shërben për matjen e objekteve dhe zonave.Vegla për tekst (Text tool) krijon tekst kudo që vendoset.Vegla për ngjyrosje (Paint tool)përdoret për ngjyrosjen e sipërfaqeve dhe rrafsheve.Vegla orbitale (Orbit tool) përdoret për të rrotulluar këndin e shikimit në hapësirën 3D.Vegla për lëvizje (Pan tool) përdoretpër të zhvendosur kamerën rreth hapësirës 3D.Vegla për zmadhim (Zoom tool)zmadhon sipërfaqet punuese.SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View SketchUp Pro Quick Reference Card | WindowsMiddle Button (Wheel) Scroll ZoomClick-Drag OrbitShift+Click-Drag PanDouble-Click re-center viewL R L RMake ComponentDimensionsRotated RectangleZoom WindowFreehand3D TextFollow MeWalkEraser (E)TextPush/Pull (P)2 Point Arc (A)PreviousPolygonPan (H)Offset (F)Section PlaneSelect (Spacebar)Tape Measure (T)Circle (C)Zoom (Z)Line (L)AxesRotate (Q)Position CameraPaint Bucket (B)ProtractorMove (M)ArcZoom ExtentsRectangle (R)Orbit (O)Scale (S)Look AroundLarge Tool SetIntersect (Pro)Split (Pro)Subtract (Pro)Outer ShellTrim (Pro)Union (Pro)Solid Tools3 Point ArcpinkPieFrom ContoursDrapeSmooveFlip EdgeFrom ScratchAdd DetailStampSandbox (Terrain)IsoFrontRightTopLeftBackStandard ViewsInteractComponent OptionsComponent AttributesDynamic ComponentsAdd LocationToggle TerrainLocationShaded with TexturesBack EdgesHidden LineX-RayWireframeShadedStyleMonochrome3D WarehouseShare ModelExtension WarehouseShare ComponentWarehouseSend to LayOut (Pro)Classifier (Pro)Tool Operation Instructions2 Point Arc (A) Bulge specify bulge amount by typing a number and EnterRadius specify radius by typing a number, the R key, and EnterSegments specify number of segments by typing a number, the S key, and Enter3 Point Arc Alt + use Option ‘+’ or Option ‘-’ to change the number of segments.Arrows lock direction; up = blue, right = red, left = green, and down = parallel/perpendicularCircle (C) Shift lock current inferencesRadius specify radius by typing a number and EnterSegments specify number of segments by typing a number, the S key, and EnterEraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)Shift hideAlt unsoften/unsmoothField of View drag the mouse or manually enter a value using the Field of View boxFollow Me Alt use face perimeter as extrusion pathExpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrudeFlip Field of View 49TEMA 3 SHKATHTËSITË E DIZAJNIMIT

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